MonoMon MR - MR Game
GROUP PROJECT - UXUI Designer
Meta Quest 3 | Unity | Hand Recognition
Jan - May 2024
TRAILER
UI Concept Arts
Interface Demo
Interface Design: High-Fidelity
Dynamic Cursor: Clarifies where users are aiming.
Hold & Charging UI: Indicates time needed to launch an attack.
Blue Tint: When play
ers are healed.
Red Tint: When players are hit.
Interface Design: Cards
Join an room
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