MonoMon MR - MR Game
GROUP PROJECT - UXUI Designer
Meta Quest 3 | Unity | Hand Recognition
Jan - May 2024
TRAILER
UI Concept Arts


Interface Demo
Interface Design: High-Fidelity
Dynamic Cursor: Clarifies where users are aiming.
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Hold & Charging UI: Indicates time needed to launch an attack.
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Blue Tint: When play
ers are healed.
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Red Tint: When players are hit.

Interface Design: Cards
Join an room


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