#eye #eye




MonoMon MR - MR Game


GROUP PROJECT - UXUI Designer
Meta Quest 3 | Unity | Hand Recognition
Jan - May 2024

TRAILER




UI Concept Arts




Interface Demo 


Interface Design: High-Fidelity

Dynamic Cursor: Clarifies where users are aiming.


Hold & Charging UI: Indicates time needed to launch an attack.




Blue Tint: When play ers are healed.



Red Tint:  When players are hit.


Interface Design: Cards

Join an room


    

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